Explore a sprawling castle in perpetual motion ... assuming you can beat the guardians! Dead Cells is a Rogue Lite action / platform game (without a checkpoint) that integrates Metromanvania elements. Kill, die, learn. Restart.
Originated with roguelikes, saw the rise of roguelites, and even saw the birth of roguelites lite? Let us make our modest contribution to this honorable dynasty: rugvania, the illegitimate child born of a marriage between a modern rugelet (Rogue Legacy, Binding of Isaac, enter Jongyun, Splonke, etc.) and an old-fashioned metroedvania.
FEATURES:
RogueVania: Gradual exploration of an interconnected world, with the possibility of returning adrenaline and adrenaline.
2D Souls-Lite Action: Unfair battles but fair battles, weapons and powers with different game modes. And, of course, indispensable.
Nonlinear Progression: Once unlocked, continuous special abilities provide access to new paths to reach your goal. Select the best route you can follow based on your devices, gameplay, or desire at this time.
Exploration: secret rooms, hidden corridors, magnificent panoramas. Death is a new retreat!
In MetroidVanias, Dead Cells borrows their interconnected levels, the gradual opening of the island, and a powerful incentive to explore and develop a particular character of the play. Roguelet, the player's progress, returns to the first level in case of defeat, pressure and adrenaline associated with a lack of reserve points, nervous battles, claim, cruel, and unprecedented replay.
Dead cells are currently in early access and contain:
11 levels - each with its own identity, monsters and secrets to discover
2 Boss - created by the most sadistic of developers, bred to test tears.
50 weapons and powers - from wrestling to deadly dagger, from tower to curse freeze
2 ongoing special abilities to access new clips and environments.
1 epic fighting system, nice, responsive and nervous.
10 to 30 hours of play (on average) to beat the game.
Some ragequits (occasional)
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